Jan 30, 2008, 12:10 AM // 00:10
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#121
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Desert Nomad
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Taking out glad points is the solution needed, then this whole dishonered crap would never be required in the first place as a quick band-aid solution.
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Jan 30, 2008, 12:31 AM // 00:31
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#122
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by lacasner
Taking out glad points is the solution needed, then this whole dishonered crap would never be required in the first place as a quick band-aid solution.
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Not really true. I'm one of the few guys old enough to remember that people still left even without glad points in RA (just to be griefers).
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Jan 30, 2008, 12:51 AM // 00:51
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#123
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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IMHO...
Dishonorable is just another way to make ANet feel better about "not being WoW"... since WoW has this EXACT debuff...
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Jan 30, 2008, 01:14 AM // 01:14
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#124
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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the dishonorable system is terrible and proves to be flawed everytime I RA when I get some dipshit on my team who runs around for 5 minutes wasting everyones time while the enemy team can't kill him.
Or there's the case where I end up in a 3 monk team, and no one else will resign.
As far as no monk teams go - the only thing dishonorable has changed is that people will leave at the end of the match as opposed to at the start, wow, fantastic.
I've reported many people for leeching and they in fact do end up being in the next match, quite honestly i've never noticed any results from reporting.
I'd rather have leavers than put up with that shit
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Jan 30, 2008, 01:39 AM // 01:39
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#125
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Krytan Explorer
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Quote:
Originally Posted by RedNova88
I really like the dishonorable hex. People shouldn't be allowed to simply give up and leave if they don't like their team.
It's like saying "Oh snap the odds are against me... Bye guys challenges are for tools!"
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lol, there is this joke, the guy is driving a hard bargain with the trader for a horse, when they finally make a deal. The new owner strikes the horse's ass to start her, and the horse shoots out like lightning and she runs straight into a wall. The buyer says "Man, this horse is blind", the trader replies "Nah, she is not blind, she is daring!".
Last edited by Vazze; Jan 30, 2008 at 02:02 AM // 02:02..
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Jan 30, 2008, 01:42 AM // 01:42
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#126
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Academy Page
Join Date: Jan 2008
Location: inside your closet.......
Guild: ViLE
Profession: Mo/W
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Jan 30, 2008, 02:52 AM // 02:52
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#127
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Quote:
Originally Posted by Lady Yuna
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I'm sorry but winning fifteen consecutive games without a monk? I believe that's BS if your group was that good then you should try HA without a monk.
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Jan 30, 2008, 03:50 AM // 03:50
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#128
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by freaky naughty
I'm sorry but winning fifteen consecutive games without a monk? I believe that's BS if your group was that good then you should try HA without a monk.
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No it's very possible. I won 14 consecutive 4 days ago. 2 Broad Head Arrows Rangers, me (Pious Assault Arvatar of Lysaa spiker), and a.. sin or a necro can't remember the other guy.
Daze basically owns in RA/TA.
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Jan 30, 2008, 05:02 AM // 05:02
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#129
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Ascalonian Squire
Join Date: Nov 2007
Profession: Mo/Me
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Quote:
Originally Posted by HawkofStorms
No it's very possible. I won 14 consecutive 4 days ago. 2 Broad Head Arrows Rangers, me (Pious Assault Arvatar of Lysaa spiker), and a.. sin or a necro can't remember the other guy.
Daze basically owns in RA/TA.
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He is correct it can be done
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Jan 30, 2008, 05:20 AM // 05:20
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#130
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Krytan Explorer
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Must have been done when the hardcore TA guilds and coordinated pick up groups(not really PuGs, think using your friends list) were not in TA, because unless you roll a solid TA-like build in RA, you usually tank after a few TA matches. Yeah its possible, but an extremely rare ocurrence.
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Jan 30, 2008, 09:13 AM // 09:13
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#131
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by yesitsrob
the dishonorable system is terrible and proves to be flawed everytime I RA when I get some dipshit on my team who runs around for 5 minutes wasting everyones time while the enemy team can't kill him.
Or there's the case where I end up in a 3 monk team, and no one else will resign.
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Which happens a lot less than leavers. And to be honest it happens a lot less than 1/hour meaning you can still leave and not be punished.
Quote:
Originally Posted by yesitsrob
As far as no monk teams go - the only thing dishonorable has changed is that people will leave at the end of the match as opposed to at the start, wow, fantastic.
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You say it like thats a problem....
Leaving at the end effects no one, at no point do they have to fight a man down because they are replaced by someone else.
By having this it allows players to leave games with runners, leechers, 4 defensive chars etc without being punished if they have already had to leave one earlier.
As the team will get a new player for the next round no one is harmed by having that option to leave.
Quote:
Originally Posted by yesitsrob
I've reported many people for leeching and they in fact do end up being in the next match, quite honestly i've never noticed any results from reporting.
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Then its unlikely your team are reporting them or they have been reported before. It takes 10 points to get the hex, you recieve 2 from each player who reports you. So even if all 3 players report thats only 6 points. Hence the reason you see them back in.
And obviousely if people on your team dont report its going to take even longer.
Quote:
Originally Posted by yesitsrob
I'd rather have leavers than put up with that shit
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You would take having to spend an extra 5 mins or so every now and then over having no game every 2-3 rounds?
RA is much better now, people actually fight. Rather than it being a game of hoping the other team leaves.
***edit***
I also agree that glad points make all the problems a lot worse, but we had leavers before glad points. So even if they removed glad points the dishonor system would still need to be in place.
Last edited by Isileth; Jan 30, 2008 at 09:39 AM // 09:39..
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Jan 30, 2008, 09:34 AM // 09:34
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#132
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Gladiator points introduced a certain competitive feel to the random arena's that wasn't there before. When the dishonour system was first introduced, I had high hopes for it, however it has not brought the fun back to RA and I don't think anything short of removing glads points and shifting the troublesome segment of the population to TA will.
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Jan 30, 2008, 02:07 PM // 14:07
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#133
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by Isileth
I also agree that glad points make all the problems a lot worse, but we had leavers before glad points. So even if they removed glad points the dishonor system would still need to be in place.
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Glad points don't make any problems as has been stated leavers existed before glad points and dishonor does nothing to improve the RA experience. The problem in RA is people with no rez, invinca-tanks with no damage and all heals wasting everyones time. and idiots who refuse to resign when a recycle is what is needed (ie 3 vs 4).
If anything TA needed its own 4 vs 4 title. Gladiator suits RA much more than TA, in ancient Rome gladiators were thrown into all kinds of situations against different foes and had to work with what they had. RA embodies this spirit much more than TA.
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Jan 30, 2008, 02:16 PM // 14:16
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#134
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by Shadowspawn X
Glad points don't make any problems as has been stated leavers existed before glad points and dishonor does nothing to improve the RA experience.
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I disagree, Im not saying people didnt leave before them (As I said in the post you quoted, they did), but it caused it to happen a lot more. People left till they hit that "perfect" team they thought could get them a glad point.
Since dishonor its much better.
You hardly ever get anyone leave, you actually get to play games most of the time!
Quote:
Originally Posted by Shadowspawn X
The problem in RA is people with no rez, invinca-tanks with no damage and all heals wasting everyones time. and idiots who refuse to resign when a recycle is what is needed (ie 3 vs 4).
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So the problem with Random Arenas is that its Random?
Thats the whole point of it. You are meant to be on a team of random players with random builds.
Quote:
Originally Posted by Shadowspawn X
If anything TA needed its own 4 vs 4 title. Gladiator suits RA much more than TA, in ancient Rome gladiators were thrown into all kinds of situations against different foes and had to work with what they had. RA embodies this spirit much more than TA.
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This I agree with, TA needs some love.
Its unfortunate its remained tied to RA.
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Jan 30, 2008, 02:18 PM // 14:18
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#135
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Quote:
So the problem with Random Arenas is that its Random?
Thats the whole point of it. You are meant to be on a team of random players with random builds.
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I like to believe there is a difference between "random" and "terrible".. and I find most the time it's terrible players with terrible builds because they can't be bothered thinking for more than 4 minutes about what might be good.
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Jan 30, 2008, 02:23 PM // 14:23
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#136
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by yesitsrob
I like to believe there is a difference between "random" and "terrible".. and I find most the time it's terrible players with terrible builds because they can't be bothered thinking for more than 4 minutes about what might be good.
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Welcome to RA.
Random means just that. You could get a perfect team, you could get a ranger who is certain that expertise is making him a great monk.
RA is meant to be an extremely low level and causal form of PvP, its meant to let you just jump in without thinking up a build. It really shouldnt be looked at in a competetive way (Which is why I feel glad points in RA is a bad idea), it should be looked at as a casual form of PvP to mess around in, try out new builds and have fun.
For those that want the exact same gameplay but with proper teams there is TA.
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Jan 30, 2008, 02:42 PM // 14:42
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#137
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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The game however is really not balanced around 4v4 and when people take advantage of that it makes TA a pretty shitty experience at times (sometimes its ok) - really for actual proper teams you need to stick to 8v8 format with strategical oppertunities - gvg, in other words.
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Jan 30, 2008, 02:53 PM // 14:53
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#138
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by bhavv
Leaving a group is a free choice imo, they should have fixed RA by not allowing more then one of the same class per group. This would vastly increase chances of getting a monk, and eliminate getting 4 of them.
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Its RANDOM. Stop playing RA if you desire a team of specific composition. Sometimes you'll get 4 monks, sometimes you'll get none, sometimes you'll get something in between. Trying to defend leaving a Random Arena match because you got a random team mix instead of a balanced one, is worthy of a Darwin award.
The OP deserves a dishonorable hex because they left a match before its completion, whatever the reason. Whining about that gets the runner's up award.
The dishonorable hex isnt perfect, but at least it cuts down on leavers, outside of these two examples at least.
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Jan 30, 2008, 03:28 PM // 15:28
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#139
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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I love all the whining from people who don't understand how RA works. People who don't bring self heals so they complain that there's no monk. People who don't bring appropriate speed buffs/debuffs complaining about runners. People who don't bring a disenchantment whining about tanks.
Newsflash: these are three basic staples all RA characters should have. You WILL come up against some noob spamming Shadow Form, so you better have a signet or other non-spell to remove it. You WILL be in matches where you have no monk, so you better have a reliable self heal. Other people WILL bring speed buffs and run from you if they need to, so you better have a KD, cripple, or buff of your own.
Again: dishonorable could work better, but it's not bad the way it works now. 99.9% of the people complaining about the hex are exactly the sorts of people that should be excluded from RA because they were aggravating everyone else. Nobody cares that you don't like the hex because nobody wants to play with you anyway and are glad you're getting hit with it.
They're like those people that get mad when the team wipes in RA, then call all the teammates noobs. Yea? If you're so good, why aren't you in TA or HA?
Plus, my own anecdotal evidence: I've left RA matches numerous times because the match was just dragging out pointlessly. Those circumstances are so uncommon that I've never once been hit with the hex, even during this last weekend when I played a ton of RA to build up some Balthazar faction.
Last edited by Ctb; Jan 30, 2008 at 03:30 PM // 15:30..
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Jan 30, 2008, 05:58 PM // 17:58
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#140
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Academy Page
Join Date: Nov 2006
Location: Netherlands, Berkel-Enschot
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In my opinion dishonorable is very good. The players who think theyre too leet for the teams they get in shouldnt be leaving. If youre just leaving all the time you phuck up the game for the players who like random battles. If you wanna play organized then dont play RANDOM arena's
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